


X is almost completely overshadowed by Zero (who in my opinion is more fun to control) and frankly there isn’t much point playing as X at all. Overall: 81% Although there’s nothing critically wrong with the game, it can get boring playing through both sides. However, most of the elements of this game seem to be taken straight from Mega Man 8 and just reworked to fit X.
#Megaman x5 heart tanks zero series
Polish: The game plays well, and Zero’s moves are a nice innovation (well, innovative for the Mega Man series anyway). Replay Value: Playing as Zero is the bonus here X isn’t really all that much fun until you get all of his enhancements. But you catch on pretty quickly, and there are ways around it (try using X’s Ultimate Armor it cuts the difficulty down to about 2 or so). Difficulty: (normal to hard) The game can be difficult, especially the first time you play. This might be the fault of the translaters, to some extent, but even so they are there. Plot: This catagory loses points due to the loopholes present in the plot. Once in a while is okay, but too often, and you start getting tired of hearing “Ho!” and “Ha!” all the time. But more annoying is how your character always says something when jumping, firing, or any number of actions. Sound Effects: X sounds pretty silly in fact, the only voice that seems to match the speaker is Sigma’s. Music: The only tunes that stood out for me were Split Mushroom’s and Iris’s, although I will admit a lot of the other tunes are at least appropriate. However, some are animated nicely-Zero’s ponytail is usually done pretty well, for instance. Animation: The sprites look somewhat silly in this game, and some of their animations are over-bubbly. I particularly liked the water in the jungle, and the stairs in the bio lab are a nice touch. Graphics: Some of the backgrounds are amazing. See the Strategies page for some tips on using the saber. The Saber seems more powerful than X’s buster, although anything immune to the buster is still immune to the saber. Zero’s Z-Saber takes some getting used to, but what he lacks in range, he makes up with in power. Press Select while on the menu to quit the game.Be careful about selecting a Sub-Tank on accident, since your cursor will be on the Sub-Tank if nothing else is selectable. You need to press the fire button to select an item on the menu pressing Start merely closes the menu.X teleports in without his extra armors then they magically appear (this is because they didn’t want to redraw the teleport animation I suppose).There are full-life canisters in this game, like Energy Tanks except you can’t carry them with you.Energy capsules that are found lying in stages come back from life to life.Charging up takes a tad bit longer than usual, which throws off my timing (I keep firing half-finished shots thinking they are fully powered).You don’t even have to be under them for them to kill you if you are within about ten pixels that’s close enough. There is bad collision detection on things that crush you.Energy capsules land closed then open weapon energy are spheres that just roll around.The player can change his button configuration during the game by selecting “Option” on the menu screen.Bottomless pits are done with deadly force just off the bottom of the screen (like some Game Boy titles) meaning rather than falling off the screen you basically just hit the bottom and explode.Each stage has two areas like Mega Man 8.

